I have writing a few more blog posts recently, and while I enjoy the process of thinking about and then sharing some of my ideas, this is still somehow not second nature to me.
Granted, I have a number of fantastic role models (to name just a few!) in the connected and networked learning space — Rebecca Hogue, Laura Gogia, Maha Bali, Jenny Mackness, Frances Bell, Sarah Honeychurch, and — their seemingly constant and often in-depth articles that seem so thought-out and developed! They are both role-models (I wish I could write like that) and
There are writing suggestions, guides, and outlines.
and part of this involves thinking about why I DON’T write as much.
After a few days away from the #ds106 Daily Create due to work and school, I popped back in today and was intrigued with the invitation:
#tdc1484 Half empty or half full?
Perhaps that is not the right question all the time, as sometimes a half is better than the whole.
I came across a reference to writing Haiku today related to #CLmooc, somehow connected with #PoetryFriday, and also connected with The Dreams of Dragonflies: A Game about Death Poems (a nicely creative way of writing and discussing haiku through a simple game), and was inspired to try my hand at writing these poems. Remember Haiku, with 5-7-5 syllables?
Not sure how I came up with 3 Haiku, but that is what I decided to write, one each about Continue reading “3 Haiku: Hope, Dream, Fear”
I have been thinking about Make Cycle #3: Level Up Your Game Design! that begins this week, and found myself chatting about games, which all got me thinking about what we learn and their effects on us. Mind you, I do not use games when I teach or learn, though i have somehow been engaged in thinking about this all day, especially about how I do not really find games . . . engaging.
Inspired me to write a poem as I strive to process Continue reading “Let’s play a game (or at least write a Poem about it)”